Oh rats!

Mantics Summer campaign is a great incentive to dust off old figures (or to buy new ones) and to get rolling some dice again, and I’m doing just that, starting with my old GW skaven.

Thanks to the Kings of War Uncharted Empires supplement, most of the skaven units translate directly to KoW Ratkin, but one of the extra individuals is that of ‘swarm crier’, described as a ‘blind, bloated and albino’ standard bearer.



As my skaven force consists mainly of two lots of the ‘island of blood’ box, I have two of the rather impressive but unbalanced (in more ways than one) war chief figures. – the one with the fiery flagpole on his back – so I used this as the basis for my swarm crier. Lopping off the head and replacing it and the left arm with parts from a Stormvermin sprue, moving the flaming banner to the right arm to replace the pole arm weapon was the easy bit. Sadly this made the figure even more unbalanced leading to constant face planting!


This was countered by changing the arm angles, which involved some literal arm twisting, and the addition of a real pebble to the back of the base (I love how rocks and twigs are scale-able).

The addition of a gut and jowls was done with milliput, as was the covering for the upper body, forming a rough coat tied at the waist by the existing belt. Straps were added to this – running under the chin to support a replacement back pole, shortened and with an added skull roughly over the centre of gravity so that the whole thing didn’t nose dive again.


My Ratkin force is almost finished – and I’ll be following this with more pics of the finished force soon, when I will be praising the idea of multibasing extensively. If you’ve not already signed up to this ‘Incoming’ blog, please do so, as i plan to be a lot more prolific with it now that uni is over!

If you are considering making more use of your existing shelf-bound warhammer minis and want to have a go at KoW you can pick up the rules and the uncharted empires suppliment HERE.

Thank you for your attention.

Yours in wargaming: Kev@stonk!



The Crumbling City Wall….

Now available to order, designed with Frostgrave (or Mordhiem) in mind, We have a range of walls for your city, in distressed and collapsed fashion. Plus theres no reason why these need to go on the edge of your table, no indeed. Any visitor to York will know that a city soon outgrows its walls and they end up cutting through the middle. Also you can make defended compounds or prisons with them too.

distressed city wall


distressed outer corner
distressed outer corner

distressed corner 2SAM_2236corner tower picstairs 1


For those who like things a little tidier, the same basic parts are available ‘un distressed’, but don’t worry, thanks to our unpatented link pieces you can remove a wall at any point and replace it with a battle damaged piece as games continue.

Ready for the Abyss….

With the impending shipping of my Mantic Abyssal army, I thought that I would try to get ahead of the game by making some ‘Lava Flow’ multibasing trays in advance.

The standard Mantic ‘slotta circle’, the bit that they mould onto the foot of the figure is 15mm in diameter, and a regiment base of 20 is 5 figs wide x 4 deep on 20mm square bases, so 100mm x 80mm, as listed in the Kings of War rulebook.

So I wanted a regiment base that would show ‘lava’ between these tightly packed figures. The logical step was to make it in two pieces:



The upper frame (left) has 15.1mm holes with a winding channel between them. Because I wanted to keep this peice together the ‘channel’ is bridged at three points. The lower frame is scored with a painting guide to follow the channel.

Adding a bit of random sand and gravel gives the top plate more’oomph':


A quick under coat of grey and black spray later, with a swirl of orange, yellow and red paint (10 mins) and you’ve got this:



Put them together:



Taking a knife to remove the ‘links’ in the surface restores the ‘flow’. A quick touch up so that you can see where the figures are going (not needed really, the figure stands will fill the holes) and there you are:



All ready for my Abyssals. These blanks are now available from my shop at £1 per set.




More new builds

I’ve now added the new 28mm ‘Town House’ and ‘Ruined Town House’ to the products page of Stonk games. These two are aimed at the Frostgrave/Mordhiem market, but will work equally well for historical gaming from the tudor period, through ECW and Napoleonics, right up to the advance into small town germany in WW2 (where timber framed houses were still common).


Featuring raised external beams and internal details, such as fireplaces and stairs, these kits allow a lot of scope for placing figures in cover. The roof and upper storey of the complete building is removable for internal access.

SAM_2197 SAM_2198 SAM_2199

The pictures show the prototype builds, and there will be a few tweaks on the production models, such as increasing the thickness of the ‘window leading’, and reducing the number of panes, and fiddling with the chimney stack assembly.

New Build!

Available in 15mm and 28mm, This 2 storey Hovel is available to buy from tomorrow: Suitable for Medieval, WOTR, Fantasy, ECW, Napoleonics  and even rural WW2 it’s massively versatile.

Detailed inside and out, with removable roof and upper storey. SAM_2103 SAM_2099 SAM_2098

Holy KOW!

Good news and bad news from Mantic as I picked up the Stonk delivery this morning. Good News: The new army boxes are in and they look cool. OK so its whats inside that matters, and by and large the current ones haven’t changed except for the bad news…

The boxes NO LONGER contain the small a5 V1 Rulebook.

the Good news is that instead, for a limited time, they come with the separate £10.00 worth softback ‘gamers edition’ V2 Rules instead!!!

A bit smaller than A4 and without some of the fluff off the hardback the gamers rules nevertheless contain full army lists and look and feel awesome. (I know, I have to get out more).

So. If you buy an army box from Stonk Games, already at 10% or more OFF the mantic price, You get a FREE £10.00 rulebook included.

Holy KOW indeed!holy KOW

At the Sharpe end…..

Thanks to advice received from Mike Joyce, who was responsible for the design and set building of La Haye Sainte and Lucille’s farm for ‘Sharpes Waterloo’, I have obtained a building survey and scale drawing for the iconic Waterloo battle site.


What does this mean? It means that Stonk Games will shortly be offering La Haye Sainte as an accurate 28mm and 15mm laser cut mdf kit. You’ll be able to buy the components (Barn, stables, farmhouse and walls) separately over time to keep your costs down, but if bought together I hope to offer this to you at a significantly lower price than other suppliers. (OK so you won’t get  fancy box, but that will leave you a balance to spend on defenders).


Mike’s set plans are shown above, but these arn’t what I’m using to create the kit (Mike says the set was actually about 50% of the actual size of the La Haye Sainte). For more info on Mike’s sharpe work, take a look at his website:







Wicked Wicked Wild Wild West…

The first of our Laser Cut buildings are now available to buy! A 28 and 15mm version of ‘Tess and Co.’ , a wild west provisions store. A 32mm version (suitable for the larger figures in Malifaux and Wild West Xodus type games) will be available soon.$_57-1$_57-2You can even add a custom cut sign!

This is just the first of our range which is about to explode with Wargamy Goodness. Watch this space!



They’re in the walls! – ventilation ducts.

These are the parts for the ventilation duct cross over block:SAM_1974The first task is to assemble the fan:

SAM_1976 SAM_1977SAM_1987SAM_1988I’m painting this as I go, because its almost impossible to paint the details later. Next, to assemble the upper level ‘bridge’. Though the piece isn’t a cross roads, there is a way to swap direction by accessing the floor hatch.

SAM_1978SAM_1979SAM_1980Next to assemble the support walls for the lower level and to test fit:

SAM_1981 SAM_1982Then the access points from the other direction. the ventilation grid is  positioned above the regular corridor floor, so these allow models to drop down to the base of this piece:SAM_1985Some paintwork and reassembly later:


The remaining internal walls are added:

SAM_1993 vent control detail:SAM_2001 SAM_2003And the fan:



Next, the outer ‘box’ is added, which creates the closing walls for the upper level. Each hole is a potential connection to the ventilation duct on another block.

SAM_1995And then the fixed parts of the ceiling go on:

SAM_1996The remainder of the ceiling panels are removable to allow for model access/reveal/concealment  on either level.

SAM_1999SAM_1998And heres how it fits into some of the other blocks:

SAM_1997Over the next few days I’ll be showing Corridor cross roads, and T junction/corner blocks. Please sign up to receive updates and please pass on a link to any friends who may be interested. Thanks for viewing!





Corridor Cut


Here are the pictures of my first completed corridor section. Made from 2mm lasercut mdf, each section takes around 20 minutes to cut, due to the number of parts and the use of ‘engrave’ on the floor and walls. SAM_1954


To the left is a section of removable wall. This can be replaced with a door section:

SAM_1958SAM_1960 SAM_1959

SAM_1961This itself is reversible, giving variation to the position of the door in the corridor.

SAM_1962 SAM_1964


This gives the option to access and use the small room alongside.



The back wall of this room is also removable, allowing for back to back uses of the modules to make larger rooms.



Looking back through the door we can see a ventilation duct on the other side:



But this isn’t just for decoration. With its own removable roof, and sliding doors it provides access to a series of ventilation duct pieces for hunting gribbly nasties in the dark. More of that in the next post….



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